Was there a reason that you made a prequel and not a sequel?
Frank says:
Yes, flexibility.
The five main points we considered:
1) With a prequel, playing the previous games is not a requirement. It gave us a lot more freedom about how we connect to the established cannon.
2) We didn’t have to deal with DX1’s or Invisible War’s multiple endings.
3) Being a true sequel would put us after Invisible War and a bit too far into the future.
4) There was a lot of untapped material in the timeline before DX1.
5) Exploring the time surrounding the introduction of mech augs just struck a chord with us.
-
fivetinsoldiers likes this
-
eidosmontreal posted this