Was there a reason that you made a prequel and not a sequel?
Anonymous

Frank says:

Yes, flexibility.

The five main points we considered:

1)      With a prequel, playing the previous games is not a requirement. It gave us a lot more freedom about how we connect to the established cannon.

2)      We didn’t have to deal with DX1’s or Invisible War’s multiple endings.

3)      Being a true sequel would put us after Invisible War and a bit too far into the future.

4)      There was a lot of untapped material in the timeline before DX1.

5)      Exploring the time surrounding the introduction of mech augs just struck a chord with us.

  1. eidosmontreal posted this